The optimal number of 37 Lands and 7 ramp cards are based on some goals and expectations of what is a good opening hand: Be ahead of the curve (meaning having more than 5 Mana available by turn 5) Play a Land for each of your first 5 turns. Play a ramp spell (that costs 3 or less) by turn 3 Not overstuff your deck … See more The charts you see from here onwards were created with Excel spreadsheets combined with Aetherhub’s HyperGeometric calculator. Please feel free to run the test yourself and let us know if there are any … See more Now that we’ve determined the right number of Lands (37) and ramp spells (7) to give you the best odds of getting both Lands and ramp … See more If you recall one of our first assumptions and targets, we want to be able to play ramp spell (that means Manarock, dork or ramp) by turn 3. That means we have to calculate the odds of drawing at least one ramp spell in our first … See more WebI think armageddon is a tough sell, I've seen decks run [[fall of the thran]] [[ravages of war]] as well as [[planar rebirth]] alongside those but with [[Giada, font of hope]] as the commander. Ramp early, get big stuff out, blow out the lands. You would run extra mana ramp options in [[gold myr]] Hushbringer is another tough sell.
Ramping Dragon Tribal (Commander / EDH MTG Deck) - TappedOut
WebJan 31, 2024 · You should run 36 lands in that deck. Your average CMC is ~3.5 and you only run four mana rocks. Generally 10 ramp cards is a good quantity to start with so you have a decent chance of one in your opening hand. And that would be with 36 lands. WebSupport the show and become a Patron! Be a part of our community, receive awesome rewards, and more! http://www.patreon.com/commandzone---------- Show Notes:... bisley custom shirts
The Over/Under - Predicting the Popularity of March of the …
WebApr 9, 2024 · 20.2K subscribers Subscribe 5.6K views 1 year ago We simplify the math and teach YOU how to calculate how many lands and ramp cards you should play for your EDH decks. ESPECIALLY if … WebAug 8, 2024 · I usually play an amount of lands equal to 35 + the average CMC of the deck -1 for every 4 rampl cards in the deck. From earlier experience, playing a lot of fetches leads to less land draws, which is often considered a positive side effect, but at the same time it will increase the amount of turns you need to reach higher amounts of mana. WebRamp Ramp Theme Ramp color combinations Mono-Green 374 decks Gruul 300 decks Simic 107 decks Five-Color195 decks 'Ramp' refers to the act of increasing a player's … bisley cups