WebThe tooltips show the damage that fits the value of exactly 1 weapon power when there is no weapon, which is entirely possible since the condition might just check for if no weapon assume weapon power = 1. In either case it's moot since you can't use skills w/o a weapon. WebSo far, ARK does NOT have a damage range. Ranged weapons however, only benefit from the weapon stat. Thus: Raw Ranged Damage Dealt = Base Damage * Damage% weapon Again, base damages are found on the wiki page OR found experimentally on an unarmored dino or player by tracking health lost.
Weapons - ARK: Survival Evolved Wiki
Web15 gen 2024 · For example, here are the values of a Longneck damage: So with a clamp of 19800 damage we would get the following result: 100 + ( (19800 * 0.001)) * (0.1 * 100) = 298.0 A 0.0 initial value constant is the equivalence of 100%. Expand I tried using this on my server: ClampItemStats=True ItemStatClamps [1]=19800 ItemStatClamps [3]=19800 WebLongneck Rifle and Assault Rifle share the same damage values, but they have different durability values. Warning: Setting a stat maximum will permanently affect all items in the game. For example, a 400% damage Longneck blueprint will become a 300% damage Longneck blueprint if the damage stat is limited to 300%. botkeeper aipowered 42m grand oaks capital
HOW TO CHANGE WEAPON DAMAGE, PUT SPECIAL EFFECTS, …
WebPart of my username comes from the game; the Muramasa Blade was a highly desirable weapon for a samurai (it did the most damage and had a 1 million gold price tag on it). Web15 gen 2024 · For example, here are the values needed to have the same clamping as official servers for Armor and Weapon Damage Percent: ItemStatClamps[1]=19800 … WebWeapons Ignoring armor, Weapons may deal different amounts of damage depending on where you hit a certain creature. For example, you only deal 20% damage against a … botits